(3.0.3.9183) WotLK TPS Weapons Spreadsheet
Moderators: Worldie, Fridmarr, Aergis, theckhd
PsiVen wrote:1) Yes
2) No, that's the SotT talent
1) It should, I thought I fixed that in the last version. I'll take a look.Since IHS doesn't exist one of those is redundant. Not sure what you about the AP, but I'll look at it
9) Yes, it should be
(2) If that's the case, you need to multiply the BV from STR of the weapon by an additional 1.3, I think.
(1) The version I'm using is 08_0919_9095PaladinTPS.xls (eventhough the title is still 8970).
(8) In the Num tab, you have HS row which isn't used, and then IHS row, which you do use; For the latter, it has a 0.18 SP multiplier and a 0.06 AP multiplier. Only the SP multiplier is used in the threat calculation.
(9) It's not, not like that change in 1 tps threat matters, though. lol.
PS> <3 fast responses.
Cordelia, Council Member of Unleashed
TankadinPoints Theory & Breakdown
TankadinPoints Theory & Breakdown
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cordelia - Posts: 630
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I'm a newb at spreadsheets, so maybe I'm just doing something wrong...
But when I increase base expertise by 1, I see EnAvoid decrease by .25...
Shouldn't it decrease by .50? 1 point of expertise will prevent .25% dodge AND .25% parry.
But when I increase base expertise by 1, I see EnAvoid decrease by .25...
Shouldn't it decrease by .50? 1 point of expertise will prevent .25% dodge AND .25% parry.
Anyway, lets just agree to disagree. Go away, or I'll just start reporting you to the mods for being a troll. In exchange, I'll stop pointing out your stupid in public.
- kurros
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All I can think of is the spread sheet has the character at the soft cap already and thus only lowers parry. That or that it's a mistake.
I don't think it's the correct choice to guide paladins on Maintankadin to make poor choices just because everyone else makes poor choices. -Digren
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majiben - Moderator
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It should be decreasing the total by .5%, in fact I haven't properly accounted for the dodge cap so it should be decreasing it well beyond that.
If it's bugged that would explain why Expertise seems to do poorly. I'll look into this as well.
If it's bugged that would explain why Expertise seems to do poorly. I'll look into this as well.
Gladiator Psiven, 80 Tankadin
80 Dru, 70 War, 70 Pal, 70 DK, 70 Mage, 60 Priest, 60 Lock, 60 Rogue
Longtime addict of Space - Glory Through Conquest
80 Dru, 70 War, 70 Pal, 70 DK, 70 Mage, 60 Priest, 60 Lock, 60 Rogue
Longtime addict of Space - Glory Through Conquest
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PsiVen - Moderator
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Coming into this thread late and after reading the whole conversation I thought I would try summing up what is being said here and see if I have the just of it right.....
Because spell damage and attack power scale our "spell damage", hence our threat, equally the basic idea would be to stack these two stats so your total is higher compared to possibly just focusing on one of the two stats.
Would this only be true until lvl 75 when we get Shield of the Righteous when Str. could become more important with the advantage of Str also increasing our BV thus increasing the damage from that ability?
Because spell damage and attack power scale our "spell damage", hence our threat, equally the basic idea would be to stack these two stats so your total is higher compared to possibly just focusing on one of the two stats.
Would this only be true until lvl 75 when we get Shield of the Righteous when Str. could become more important with the advantage of Str also increasing our BV thus increasing the damage from that ability?
Cowards die many times before thier death, the valiant taste of death only once.
Nehor 80 Silvermoon, US
Jagged Edge Guild
Nehor 80 Silvermoon, US
Jagged Edge Guild
- Nehor
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It would be if both had the same cost the same amount.Nehor wrote:Coming into this thread late and after reading the whole conversation I thought I would try summing up what is being said here and see if I have the just of it right.....
Because spell damage and attack power scale our "spell damage", hence our threat, equally the basic idea would be to stack these two stats so your total is higher compared to possibly just focusing on one of the two stats.
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1 SP costs 2 AP from gear which costs 2.5 AP from str
Baiscally it's best to look for str. The only spell power you have should come from TBL and raid buffs.
I don't think it's the correct choice to guide paladins on Maintankadin to make poor choices just because everyone else makes poor choices. -Digren
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majiben - Moderator
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1 SP does not exactly cost 2 AP, it's a little cheaper.
Most stats are now normalized on a 1:1 basis. Strength, Agility, Crit Rating, Expertise Rating, etc. all cost 1 "rating" in itemization. Some stats are still different. For example, Stamina is 2/3 the price, so you get 50% more Stamina than you would a standard rating in its place. Spell Power is .83ish, so you get slightly more. AP is exactly 2, based on the 1 STR = 2 AP equivalence for most melee classes.
You can see the itemization costs most easily in gems. For example, you can see that with epic BT gems:
15 Stamina = 10 Dodge Rating = 12 Spell Power = 20 Attack Power
All of them have the same budget. But because you get 20 AP for the price of 12 SP, you gain more from gearing for AP.
Most stats are now normalized on a 1:1 basis. Strength, Agility, Crit Rating, Expertise Rating, etc. all cost 1 "rating" in itemization. Some stats are still different. For example, Stamina is 2/3 the price, so you get 50% more Stamina than you would a standard rating in its place. Spell Power is .83ish, so you get slightly more. AP is exactly 2, based on the 1 STR = 2 AP equivalence for most melee classes.
You can see the itemization costs most easily in gems. For example, you can see that with epic BT gems:
15 Stamina = 10 Dodge Rating = 12 Spell Power = 20 Attack Power
All of them have the same budget. But because you get 20 AP for the price of 12 SP, you gain more from gearing for AP.
Gladiator Psiven, 80 Tankadin
80 Dru, 70 War, 70 Pal, 70 DK, 70 Mage, 60 Priest, 60 Lock, 60 Rogue
Longtime addict of Space - Glory Through Conquest
80 Dru, 70 War, 70 Pal, 70 DK, 70 Mage, 60 Priest, 60 Lock, 60 Rogue
Longtime addict of Space - Glory Through Conquest
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PsiVen - Moderator
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Well all items have a budget. Let's say there's a trinket being made that is worth 50 item pointsNehor wrote:I must have missed that part of the thread. How does 1 SP cost 2 AP?
Thanks for the help.
1 SP = 1 IP
1 AP = .5 IP
1 STR = 1 IP
So blizzard could make a trinket that has 50 SP, 100 AP, or 50 STR. With talents and kings the str trinket would grant paladins 125 AP making it the best trinket for us.
This is a rough estimate as the values aren't the true ones but it works as a demostration.
I don't think it's the correct choice to guide paladins on Maintankadin to make poor choices just because everyone else makes poor choices. -Digren
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majiben - Moderator
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Beta RC1 (hopefully current to 3.0.3) released.
CHANGES IN THIS VERSION:
- SBV: Base value is not multiplied by Shield Spec. This is is intended, added a clarification that this value is your talented base SBV.
- SotP: This ability was applied twice to SoV and not applied to Judgements. This has been fixed.
- Expertise: Base value was behaving as though dodge-capped. For now there is NOT detection of when you hit the dodge cap. There is now a field for base expertise beyond the cap if you know that you hit it, however expertise from weapons will not adjust.
- Holy Shield: AP is now correctly added. Is 6% SP 6% AP per block correct?
- JoV: Base damage (of 1) added to calculations.
- Added: Average TPS Weights for abilities across all weapons.
- Updated: Coefficients from the final beta build. HS, AS still unsure.
NOTE: The latest modifications were made in OpenOffice. Please let me know if there are compatibility issues with Excel.
CHANGES IN THIS VERSION:
- SBV: Base value is not multiplied by Shield Spec. This is is intended, added a clarification that this value is your talented base SBV.
- SotP: This ability was applied twice to SoV and not applied to Judgements. This has been fixed.
- Expertise: Base value was behaving as though dodge-capped. For now there is NOT detection of when you hit the dodge cap. There is now a field for base expertise beyond the cap if you know that you hit it, however expertise from weapons will not adjust.
- Holy Shield: AP is now correctly added. Is 6% SP 6% AP per block correct?
- JoV: Base damage (of 1) added to calculations.
- Added: Average TPS Weights for abilities across all weapons.
- Updated: Coefficients from the final beta build. HS, AS still unsure.
NOTE: The latest modifications were made in OpenOffice. Please let me know if there are compatibility issues with Excel.
Gladiator Psiven, 80 Tankadin
80 Dru, 70 War, 70 Pal, 70 DK, 70 Mage, 60 Priest, 60 Lock, 60 Rogue
Longtime addict of Space - Glory Through Conquest
80 Dru, 70 War, 70 Pal, 70 DK, 70 Mage, 60 Priest, 60 Lock, 60 Rogue
Longtime addict of Space - Glory Through Conquest
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PsiVen - Moderator
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This time around, I changed AS to replace every 4th judgement. It's probably a more realistic implementation of AS into a rotation, and is probably optimal as well but I didn't check.
As predicted, the coefficient nerfs mean that spell power weapons have finally fallen from grace, even with 5/5 SotP. The Titansteel Bonecrusher is now quite certainly (~60 TPS) better than the Guardian.
In other words, the weighted TPS stat comparison now stands:
Without regard for other talent points required, here's the direct comparison people were looking for:
Base: 3560.1
SotP: 3715.1
Conviction: 3674.3
Conviction still sucks.
As predicted, the coefficient nerfs mean that spell power weapons have finally fallen from grace, even with 5/5 SotP. The Titansteel Bonecrusher is now quite certainly (~60 TPS) better than the Guardian.
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Titansteel Bonecrusher N-Target TPS (Stats Value Added)
Single Double Triple
10 STR 19.2 14.8 13.3
15 SBV 11.6 5.8 3.9
20 AP 11.5 9.9 9.4
10 HIT 7.2 4.6 3.7
10 EXP 6.9 5.3 4.8
10 CRIT 5.2 3.3 2.6
12 SP 4.7 3.8 3.5
10 AGI 4.5 2.9 2.3
15 STA 2.2 1.7 1.6
10 HASTE 1.1 0.6 0.4
BASE 3715 2902 2631
In other words, the weighted TPS stat comparison now stands:
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Single Target
STR 100.0%
SBV 60.5%
AP 59.8%
HIT 37.6%
EXP 36.2%
CRIT 26.9%
SP 24.5%
AGI 23.7%
STA 11.2%
HASTE 5.9%
Double Target Per Target
STR 100.0%
AP 66.9%
SBV 39.2%
EXP 36.1%
HIT 30.7%
SP 25.7%
CRIT 22.0%
AGI 19.4%
STA 11.7%
HASTE 3.8%
Triple Target Per Target
STR 100.0%
AP 70.3%
EXP 36.1%
SBV 29.0%
HIT 27.4%
SP 26.2%
CRIT 19.6%
AGI 17.3%
STA 12.0%
HASTE 2.8%
Without regard for other talent points required, here's the direct comparison people were looking for:
Base: 3560.1
SotP: 3715.1
Conviction: 3674.3
Conviction still sucks.
Last edited by PsiVen on Sat Nov 08, 2008 4:52 am, edited 1 time in total.
Gladiator Psiven, 80 Tankadin
80 Dru, 70 War, 70 Pal, 70 DK, 70 Mage, 60 Priest, 60 Lock, 60 Rogue
Longtime addict of Space - Glory Through Conquest
80 Dru, 70 War, 70 Pal, 70 DK, 70 Mage, 60 Priest, 60 Lock, 60 Rogue
Longtime addict of Space - Glory Through Conquest
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PsiVen - Moderator
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So does the weighted TPS stat comparison tell us how good the various stats are for threat? Because if it does, AP is now twice as good for us as SP? I thought in earlier discussion, the two were regarded as roughly equal? What's the intuition behind the change?
And SBV now is a better threat stat than anything bar strength? I was not expecting that.
Or am I just getting the wrong end of the stick completely?
And SBV now is a better threat stat than anything bar strength? I was not expecting that.
Or am I just getting the wrong end of the stick completely?
- econ21
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