<edit>Update: Be wary of the conclusions of this analysis, as it is only valid for a "regular" mob. For Demons, Undead, Humanoids, and Elementals, Crusade is twice as effective, which tips the balance. See this post for more careful analysis.Now that Seals of the Pure is properly affecting our 5-stack SoV proc, we need to revisit the talent calculation once more. The code is now also correctly handling the DR on ShoR, but the gear set is an avoidance/EH set that doesn't quite hit the DR range, so it won't really manifest itself in these calculations. Also, I've fixed the boss armor typo that Jasari noticed, resulting in slightly lower numbers across the board.
First, let's look at the TPS per talent point graph. I've slightly changed the specs uses, which should more accurately reflect each talent.
Here are the possible specs we're comparing:
- no threat talents
- 3/3 One-Handed Weapon Specialization (OHWS)
- OHWS + 3/3 Touched By The Light (TBTL)
- OHWS+TBTL + 3/3 Crusade
- OHWS+TBTL + 5/5 Conviction
- OHWS+TBTL + 5/5 Seals of the Pure (SotP)
- OHWS+TBTL + 5/5 Reckoning
- OHWS+TBTL+SotP + 5/5 Reckoning
We simulate the DPS and TPS for each of these talent configs, and calculate the value of each talent point through simple subtraction and division. For example, to evaluate Crusade, we subtract spec 2 from spec 3, and divide the result by 3 (the number of points in Crusade). Since OHWS and TBTL are so far ahead, we use those as the base spec with which to compare the other talents. There are really only two differences from previous analyses here:
- Previously, we compared Crusade using a OHWS+TBTL+3/5Conviction base to try and account for the synergy with Conviction. In 3.2, we have Vindication and PoJ in the previous tier, making it much more likely that someone will be taking Crusade with as few as 1 point in Conviction. As such, I've decided to just evaluate Crusade on it's own.
- I was curious how SotP and Reckoning synergize, so I calculated Reckoning's value for two bases, one with no points in SotP and one with 5 points in SotP
Setup:
Rotation: 969
Seals: SoV
Glyphs: V only
Talents: Various, in combinations to isolate the benefit of each talent individually.
Gear:
Theck's "WTF Double Vanq again?" set- Code: Select all
Talent DPS TPS (both per point)
Reck 14.5 28.4
Reck (5S) 15.3 30.6
Conv 17.7 43.6
SotP 26.9 74.7
Crus 29.9 76.8
TbtL 50.0 138.6
OHWS 86.2 220.1

The change to SotP makes a world of difference in its effectiveness. If it didn't affect the 5-stack proc, each point would be worth only 45.8 TPS (16.5 DPS), slightly ahead of Conviction but far behind Crusade. In the current form though, each point is worth
almost as much as a point in Crusade, without having any pre-requisites. This will have a noticeable effect on the spec comparison, as we'll see shortly.
Interestingly, despite all the hype, the Reckoning/SotP synergy is quite weak. It does make Reckoning stronger, but nowhere near enough to make it worth as much as Conviction. On the other hand, it's much more accessible, which will also have a noticeable effect on the spec comparison.
Let's take a look at the plot of viable talent combinations to see how this changes the threat output of popular specs. I've made a
lot of changes to the specs represented here as a result of the SotP change. Hopefully the reasoning will be self-evident later on when I post example talent specs.
Setup:
Rotation: 969
Seals: SoV
Glyphs: V only
Talents: Various combinations of SotP (S), Reckoning (R), Conviction (V), and Crusade (C)
Gear:
Theck's "WTF Double Vanq again?" set- Code: Select all
Spec DPS TPS Utility Points
4S 3101 7977 11 (PoJ, Vin, HotC, DS, DG, 2/2 Imp Jud)
5S 3128 8051 10
5S+3R 3174 8144 7
5S+5R 3205 8205 5
5S+3R+1V 3193 8191 7 (Pick one: Vin/PoJ, can't get DS/DG)
5S+3R+3V 3231 8284 5 (can't get Vin/PoJ/DS/DG)
5S+1V 3146 8097 9
5S+3V 3183 8188 7
5V 3082 7896 10
1V+3C 3101 7953 11 (Same as 4S)
3V+3C 3143 8054 9 (Pick one: Vin/PoJ)
5V+3C 3174 8133 7 (can't get Vin/PoJ)

Lots of interesting things going on in this graph. First of all, we have a new winner for the top DPS spec. Several of the 5S+ specs have eclipsed the 5V+3C 53/18 spec, with 5S+3R+3V being the absolute highest. However, anything with 5S and either 2+ points in Conviction or 3+ points in Reckoning will out-threat the standard 5V+3C. Note that even 5S+5R is beating out the Crusade specs now; this isn't really due to any virtue of Reckoning other than being easily available though. Reckoning's still a very weak talent, it's just a very weak talent that costs nothing to access. Seals of the Pure is what really pulls the weight in the spec.
Another interesting thing to note is that 4 points in SotP is stronger than 1V+3C. This is interesting because I and many others expected to spec 53/18, with PoJ and Vindication, leaving 1V+3C to fill out the threat subcomponent of the ret spec. However, those four points would now be better spent in SotP, making a 4/53/14 spec like
this one superior to 53/18 for threat while keeping both utility talents in Ret. Those who want more threat could drop the three points in DS/DG for 3 points in Reckoning. Unfortunately, we can't move those 3 points out of Prot since we need them to move down the tree. I've also included 5S+1V and 5S+3V specs on the plot for those who decide to pick up Conviction instead of either PoJ or Vindication.
One conclusion we can come to is that
this patch signals the death of the Crusade spec. There's really no point to speccing Crusade anymore, because even with a full-on 5V+3C with no utility, you'll lag behind a 5S+3R which still leaves a few points to your discretion for fun stuff or utility. It's not that Crusade has gotten any worse, but it's location deep in the Ret tree and the massive improvement to SotP just make it too inefficient to keep up.
This means that for patch 3.2,
4/53/6 will be our base spec, leaving 8 points for whatever we want. Note that even with 4 points in SotP, you can still get every utility talent in Ret that we currently have access to, or most of the reasonable utility talents in Prot (all but Stoicism and Guardian's Favor, for example). The 3 points in DS/DG are the 3 "prot" points required to go deeper in the tree, and can go in any lower tier prot talent you want. That's a total of 11 points for utility or threat.
Out of our 8 "free" points, our options are as follows:
- For threat, fill in the last point of SotP. Then:
- If you used your 3 "prot" points 3/5 Reckoning, then push into ret for 3/5 Conviction to max out threat.
- Otherwise, just fill 5/5 Reckoning and spend the rest of your points in whatever utility talents you want
- For Utility builds, grab whatever utility talents you want. The remaining points should be spent to fill SotP, and then Conviction or Reckoning depending on what you have left. 5R > 3V, for example, but if you have a choice between 3R and 3V fill conviction first.
Here are some example builds that would make sense, along with the data point on the graph they correspond to:
- 4/53/14 Utility spec, has PoJ/Vindication/DS/DG/HotC/Imp Jud. DS/DG can be swapped for Divinity, Reckoning, Imp HoJ, etc. (4S)
- 5/53/13 Utility+Threat balance, drops PoJ or Vindication for slightly higher threat. (5S+1V) DS/DG can be moved to Reckoning for another 90 TPS if desired (5S+3R+1V).
- 5/53/13 All-out Threat, drops PoJ and Vindication for Conviction. DS/DG can be dropped for Reckoning to maximize threat. (5S+3V) or (5S+3R+3V)
- 5/60/6 Blast from the Past, ignores the utility in Ret to pick up utility goodies in prot. You can shift the 10 points in DS, DG, Imp HoJ, and Reckoning around as much as you like. Anything with 5/5 Reckoning will be a "High-Threat" build (5S+5R), anything with 0/5 Reckoning would be, well, weird, but a Utility build of some sort (5S). I doubt many people will go 5/60/6 though simply because the utility offered by Ret is far better than that in Prot.
Note that the difference between the highest-threat spec and the lowest-threat spec is only 300 TPS (7977 to 8284), so we're only talking a 3-4% variation even if you go for the highest-utility build. At the moment, I'm leaning towards the 4/53/14 utility build myself, because I definitely want Vindication and PoJ, despite PoJ costing around 120 TPS (1 point each in SotP and Conviction). Depending on the result of the DS/DG changes, those points may move to Reckoning for 90 more TPS.
<edit> Again, this is only roughly correct, and only for regular mobs. See this post for more accurate (and simpler) rules-of-thumb.TLDR version- Crusade specs are so last patch.
- SotP is the new black.
- To maximize threat, you'll generally want to fill points in the highest "threat per point" talent you have available. There's no hard-and-fast rule for how to maximize this since it will depend on how you allocate your utility talents. The most generic rule I can come up with is to fill points in the following order (after maxing out OHWS and TbtL): SotP > Conviction (only if already unlocked by utility talents) > Reckoning. Ignore Crusade.
- YMMV though, depending on how you spec utility (example: if you use DS/DG to go down prot and didn't take more than 8 points in Ret, then you're better off with 5/5 Reckoning than pushing to get 3/5 Conviction). Your best bet is to check the graph and see which combination of threat talents you can hit with different variations on your build.
- Picking up Utility talents will cost you up to 300 TPS at most, or around 3.5% of your total threat.