well time to prepare myself fro a load of QQ. 3 of my friends on game are DW dk's and they are now completely useless. i mean damn, no gargoyle, no HB, and reducing HB's damage bonus is just insult to injury. i mean really if they're going to let a DK dual wield why crap all over it? ugh, frustrating. bcb is fail, necrosis is fail, no hb, no gargoyle i hope the tanking dk's out there get their own self bosanc buff of sorts. man there's going to be a shit ton of pissed off dk's out there with their awesome 1-hand weapons looking at them and thinking "ok now what am i supposed to do with this? at least i can piss off a rogue with them..." suffice to say, i'm pissed at the dk changes...a lot.
also can somebody post the stats on the new craftables for the work-impaired please?
as for divinity, i'll be taking it 5/5. is it an amazing talent? no it's a little underwhelming tbh. does it keep me alive a little bit compared to sotp/conviction/crusade? absolutely. i'll let the dps do the dps while i do the whole "don't die" thing.
thank god. i can't even count how many times i forget to put my aura back on after a wipe >_<
very curious about the salvation change might be worth it on myself if threat still isn't close to an issue. also find it odd that there's no real mage changes going on.
also can somebody post the stats on the new craftables for the work-impaired please?
as for divinity, i'll be taking it 5/5. is it an amazing talent? no it's a little underwhelming tbh. does it keep me alive a little bit compared to sotp/conviction/crusade? absolutely. i'll let the dps do the dps while i do the whole "don't die" thing.
* Auras will now persist through death.
thank god. i can't even count how many times i forget to put my aura back on after a wipe >_<
very curious about the salvation change might be worth it on myself if threat still isn't close to an issue. also find it odd that there's no real mage changes going on.

